Collaborative hex map maker
![collaborative hex map maker collaborative hex map maker](https://goblinshenchman.files.wordpress.com/2021/10/hex-grid.jpg)
Select the tile in the viewport (1) then click the type of shape you want to use for collision (2). Per Tile Settings / Applying Tile CollisionĪlso inside the Details panel, you can specify per tile settings (such as applying collision to a particular tile). The background color displayed in the tile set viewer. The drawing offset for tiles from this set (in pixels). The amount of padding between tiles in the tile sheet (in pixels). The amount of padding around the perimeter of the tile sheet (in pixels). In addition to setting Tile Width and Tile Height, you can use the following settings to further adjust your Tile Set from the Details panel. The Tile Editor window also updates to show a single tile from our Tile Sheet that is selected. In the Viewport, the white tile selection box now fully highlights an individual tile on the Tile Sheet (you may need to experiment with different values depending on how your Tile Sheet is set up). The Tile Set will automatically be created/named based on the Texture you supplied. In the Content Browser, Right-click on a Texture asset, then under Sprite Actions choose Create Tile Set. To create a Tile Set from an existing Texture: Specify a Tile Sheet texture asset to use inside the Details panel. They can be created from scratch as blank assets or generated from other existing assets.īutton in the Content Browser, then under Miscellaneous, select Tile Set.Įnter in a name for the new Tile Set asset.ĭouble-click on the asset to open it up in the Tile Set Editor window. You can create Tile Sets inside the Content Browser, similar to other assets. You can also paint tiles on multiple layers, each of which can specify which tile should appear in each cell of the map for that particular layer. Writing the following shortcuts within a note will cause them to be replaced with some generated text when you are finished editing.Tile Sets and Tile Maps within Paper 2D, provide a quick and easy way to layout the framework or "general layout" of your 2D levels.īy creating and using a Tile Set (a collection of tiles pulled from a texture) with a Tile map (a 2D grid with a defined width and height in tiles), you can select various tiles to "paint" onto the Tile Map which can be used for your level layout. When writing notes, there are a number of random generators accessible to you to aid in inspiration or content creation. remove a note or group of notes Text shortcuts
![collaborative hex map maker collaborative hex map maker](https://raw.githubusercontent.com/KHN190/HexMapEditor/master/Images/screencast.png)
rearrange a note within its group or a group within the notes +Table - Add a new table to the note group, tables can be rolled upon which will select a random row from that table +Text - Add a new text field to the note group +Title - Add a new title field to the note group Notes are relative to the hex you are in or the world map, the notes on the right hand side will be present regardless of which hex you are in. Larger brush - Colour and apply icons to more hexes at once Left Mouse Button (colours and icons can be selected in the tools menu) Hover mouse - Displays the first title and first text description in the subhexes notesĪdd Title to Subhex hex - Ctrl+Right Mouse Button while within subhex.Ĭolour hex and apply selected icon. Enter Selected Subhex - Right mouse button(selected subhex is indicated by the light blue highlight)